This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:09:49
The video explores the future of various platform fighter games, dissecting their current statuses and potential longevity. An enduring theme is the resilience or decline of these games based on community support and developer actions.
*Super Smash Brothers Melee* is noted for its strong, dedicated community that sustains its life despite Nintendo's disapproval. Conversely, *Super Smash Brothers Ultimate* is expected to decline after future series entries, though it currently remains strong.
Several games faced significant challenges: *Multiverses*, despite initial hype, is struggling due to balancing issues and broken promises regarding its Esports scene. *Divine Knockout* and *Nickelodeon All-Stars Brawl* experienced declines due to developer abandonment and gameplay flaws. *Brawlout* and *Icon's Combat Arena* failed largely due to lack of innovation and player engagement.
*Brawlhalla* is highlighted as a successful title due to its strong Esports presence and consistent player base, while *Flash Party* suffers from excessive microtransactions despite its fun mechanics. *Rivals of Aether*, praised for its innovative mechanics, remains successful but faces potential obsolescence with the anticipated release of its sequel in 2024.
Overall, the video categorizes these platform fighters into tiers based on their expected longevity and current player engagement, emphasizing that community support and developer commitment are crucial to the survival of such games.
00:00:00
In this segment of the video, the discussion begins with the future of several platform fighters. The narrator highlights that *Super Smash Brothers Melee* is unlikely to ever die due to its strong and persistent community, despite Nintendo’s apparent disapproval.
The focus then shifts to *Multiverses*, which initially generated significant hype due to its crossover of Warner Bros characters like Wonder Woman and Batman. However, the game suffered from balancing issues, broken promises regarding its Esports scene, and is currently unavailable as the developers put it back into an open beta phase, causing a steep decline in its player base.
Next, *Divine Knockout* faces a high risk of dying due to developer abandonment shortly after release. The game garnered some attention with its concept of battles between gods from various religions but is now in maintenance mode and bogged down by microtransactions.
Lastly, *Nickelodeon All-Stars Brawl* had potential but faltered, particularly as *Multiverses* was released. While it brought compelling character matchups like SpongeBob versus Reptar, the absence of voice acting and high initial cost hampered its appeal. Although not entirely dead, its player base has dwindled dramatically.
00:03:00
In this segment, the speaker discusses various games and their statuses. They start with a humorous game that features quirky characters and was abandoned by developers in favor of Nick All-Stars Brawl, leading to its decline in player base. The speaker then contrasts this with “Brawlhalla,” which, despite their personal dislike for its gameplay, remains popular and successful with a strong eSports focus and substantial player engagement. Next, “Flash Party” is critiqued for its heavy microtransactions, which hinder enjoyment despite its fun mechanics, putting its future at risk. Lastly, the speaker gives a controversial opinion about “Super Smash Brothers Ultimate,” stating it may not endure like “Melee,” predicting its decline once a new Smash Bros game is released.
00:06:00
In this part of the video, the discussion focuses on the longevity and fate of various Super Smash Bros. inspired games. The speaker mentions that although Sakurai claimed Smash Ultimate would be the last game, similar statements were made about previous installments, and Smash Ultimate isn’t dying soon but isn’t unkillable, placing it in the “no trouble” tier.
They then discuss lesser-known games like Brawlout, which is described as forgettable with zero current players, placing it in the “already dead” tier. Icon’s Combat Arena, created by developers of Project M, is highlighted as another clone that failed due to its similarity to Melee, resulting in its shutdown and transition to Icon’s Legacy Edition, and eventually, Rushdown Revolt, both of which are seen as unsuccessful copies.
Finally, Rivals of Aether is discussed as a successful Smash Bros. inspired game because it innovated by removing ledges and grabs, giving it a unique flavor.
00:09:00
In this segment of the video, the speaker discusses the unique appeal of a game due to its pixelated characters and the Steam Workshop feature that allows for custom characters, enhancing replayability. They highlight that this game, along with Brawlhalla, is performing well in player numbers. However, despite its charm and customization options, the game’s player base is dwindling as players anticipate the release of Rivals of Aether 2 in 2024. The speaker concludes by summarizing the tier list and indicating that the first game, while still enjoyable, is at risk of becoming obsolete due to the incoming sequel.