This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:14:04
The video offers an in-depth analysis of various heavy weapons and firearms in "Starfield," focusing on their performance, modifications, and effectiveness in gameplay. Initially, the presenter critiques several heavy weapons, such as the arc welder and auto rivet, due to their poor damage scaling, while highlighting the Bridger grenade launcher as potentially useful for speedruns due to its range and damage. Comparisons between the Bridger and The Negotiator emphasize the latter's superior attributes but also point out the challenge of scarce and expensive ammunition. The Coachman shotgun is surprisingly noted as an efficient grenade launcher when modified, providing significant damage output.
Further discussion on weapon crafting unveils the advantages of tier 3 mods, though with a caution about indoor use due to explosion risks. The mag pulse and micro gun are mentioned briefly, with emphasis shifting to the mag Storm and mag Shear. These weapons are praised for their substantial damage and efficiency, especially with the mag Storm's large magazine size and continuous fire capability against high-level enemies. Recommendations for acquiring these powerful weapons and their ammo are provided, particularly pointing to shops and enemy drops.
The video concludes with insights on the limitations of rapid-fire weapons for stealth, contrasting them with single-shot snipers to be discussed later. The speaker engages viewers by celebrating subscriber milestones and teasing future content, encouraging likes, comments, and subscriptions for further engagement.
00:00:00
In this segment of the video, the speaker discusses heavy weapons in Starfield, focusing on their performance and scaling with other items. The heavy weapon certification scales with Ballistics for bullets and particle beams for lasers, though the overall scaling is poor. The speaker begins by comparing different variants of the arc welder, noting that even an advanced version with enhancements shows minimal improvement in damage. The speaker continues by evaluating the auto rivet, describing it as an ineffective role-play weapon due to its low damage output and non-piercing capabilities. Lastly, the Bridger, a grenade launcher, is reviewed. Despite its base-level damage being 281, it has a significant range and area of effect, making it potentially useful in speedruns, with an advanced version obtainable early in the game through specific actions.
00:03:00
In this part of the video, the presenter compares two grenade launchers, the Bridger and The Negotiator, outlining that The Negotiator is a superior choice due to its higher base damage, larger magazine capacity, and faster firing rate. However, both face the issue of rare and expensive ammo in legitimate gameplay. The presenter then reveals the Coachman shotgun as a surprisingly effective grenade launcher when modified with Hornet’s Nest at level 3 weapon crafting. This modification enables the shotgun to fire four explosive balls, making it extremely powerful, with the potential to deal significant damage despite not benefiting from typical weapon specializations. This transformation allows the Coachman to deal massive damage output through multiple hits, demonstrated by the damage numbers shown on targets with high health pools.
00:06:00
In this part of the video, the speaker discusses weapon crafting level three and how it allows finding tier 3 mods in shops and randomly in the game. They highlight the power and availability of a particularly strong mod but caution against its use indoors due to the risk of self-injury from its explosions. The speaker briefly touches on other heavy weapons, such as the mag pulse, which they find ineffective, and the micro gun, which they describe as fun but inefficient with ammo. They conclude by hinting at a superior weapon, the mag storm, which they will discuss next.
00:09:00
In this segment, the speaker discusses the power and utility of the mag Shear and mag Storm weapons in a game. The mag Shear, especially when fully upgraded and with maximum skills, does slightly more damage per shot than the mag Storm but has a smaller magazine size. The mag Storm, on the other hand, boasts a much larger magazine size and allows for continuous fire, making it highly effective even against high-level enemies. The speaker demonstrates the devastating impact of the mag Storm on characters with substantial health, highlighting its efficiency in quickly eliminating foes. Recommendations are provided on acquiring these weapons and their ammunition, noting locations in the game where these can be easily found or purchased, particularly in the neon store and from enemy drops in higher-level areas. The emphasis is on the mag Storm being the strongest weapon in the game with various modifications available to enhance its performance further.
00:12:00
In this segment, the speaker explains that rapid-fire weapons scale off isolation and can technically be used for concealment shots, but only the first hit counts, making them unsuitable as stealth weapons. This characteristic is contrasted with single-shot snipers, which will be covered in a future video. The speaker encourages viewers to subscribe, like, and comment with meaningful content to optimize the algorithm for timely notifications about new videos. The creator expresses appreciation for reaching 100K subscribers, mentions reading every comment, and announces an upcoming picture of the subscriber plaque. Lastly, they humorously compel viewers to watch a recommended video by joking about pets acting up if ignored.