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00:00:00 – 00:20:24
The video discusses the Earthbound Immortal archetype in Yu-Gi-Oh! The archetype originated in the Yu-Gi-Oh 5DS anime and has been revitalized with new support cards. The Earthbound monsters have unique effects and strategies, including fusion and Synchro summoning methods. Various subsections within the archetype offer diverse gameplay options. Key cards and characters, like the Earthbound Line Walkers, Earthbound prisoners, and support cards, are highlighted. The video explores summoning methods, monster abilities, and overall strategies for playing the Earthbound archetype effectively in modern gameplay. The presenter seeks feedback on the Earthbound deck's effectiveness in contemporary Yu-Gi-Oh! matches.
00:00:00
In this part of the video, the Earthbound Immortal archetype is discussed, originating as seven level 10 dark attribute monsters used by the seven dark sinners in the Yu-Gi-Oh 5DS anime. These monsters were released in 2009 sets. They were granted to duelists who had died with resolve for vengeance in the anime. When an Earthbound Immortal monster is summoned, it sucks the souls of living humans nearby. The monsters’ names are inspired by the Nazca Lines in Peru. The original Earthbound Immortal cards require a field spell to summon, and only one can be on the field at a time. It is advised to have only one in a deck to avoid dead cards.
00:03:00
In this segment of the video, it is discussed how the Earthbound Immortals have received new support after 15 years, making them more viable. The new support cards, based on the character Sergey from Yu-Gi-Oh Ark 5, focus on fusing and Synchro to create new extra deck forms of the Earthbound monsters. These new cards have led to four different subsections within the Earthbound archetype: immortal earthbounds, human earthbounds, prisoner earthbounds, and servant earthbounds. Each subsection has unique effects and abilities, enhancing gameplay diversity. The original Seven Earthbound Immortals have shared abilities, including being unable to be targeted for attacks and the ability to attack directly. Additionally, each of the original Seven has a unique ability tied to them, such as inflicting damage upon leaving the field or destroying all cards on the field when destroyed by a card effect.
00:06:00
In this segment of the video, the Earthbound Immortal cards are discussed, including their unique effects like not being destroyed by their own effects, and the Earthbound Line Walker monsters, which reference characters from the anime. The Earthbound Line Walker monsters have effects such as special summoning if you control a Synchro monster and adding an Earthbound Immortal monster from your deck to your hand. Additionally, the Earthbound Prisoner Line Walker’s Stone Sweeper can be special summoned from the hand if there is a card in a field zone.
00:09:00
In this segment of the video, the focus is on the Earthbound archetype’s effects and strategies in the game. The narrator explains the abilities of Earthbound monsters like Earthbound prisoner Groundkeeper and Earthbound prisoner Linewalker, emphasizing their restrictions and benefits. The discussion also covers the Harmonic Synchro Fusion card, detailing its unique fusion and synchro abilities. Additionally, the connection between the support for Synchro and Fusion monsters in the Earthbound archetype and the history of these summoning methods in the Yu-Gi-Oh series is explored. The segment concludes by mentioning the Earthbound Fusion card for Fusion summoning Dark Fusion Monsters.
00:12:00
In this segment of the video, the focus is on the Earthbound monsters in Yu-Gi-Oh! The Earthbound monsters work well in pairs, particularly with harmonic Synchro Fusion. One example is Earthbound servant Geog Gremlin, which can destroy an opponent’s monster or gain life points during the battle phase. Another pair is Earthbound servant Geog Griffin, which allows for special summoning from the graveyard and field destruction upon being destroyed. Additionally, Earthbound servant Geoc Kraken allows for search from the deck or graveyard and the potential to destroy opponent’s special summoned monsters, inflicting damage. Lastly, the ultimate boss monster in the archetype is created by merging an Earthbound fusion with an Earthbound synchro.
00:15:00
In this segment of the video, the focus is on an Earthbound monster’s Fusion summoning ability at the start of the damage step, its effects when battling a monster, and the ability to special summon an Earthand monster from the deck or extra deck when it leaves the field. The Earthbound deck is highlighted for having a variety of supportive cards like Earthbound Prison and Earthbound Geoglyph. These cards provide effects such as negating opponent’s monster effects, preventing destruction by card effects, and allowing for the special summoning of Earthbound Immortal monsters. Other support cards mentioned include Earthbound Immortal Revival, Earthbound Whirlwind, Call of the Earthbound, Earthbound Release, and Earthbound Wave.
00:18:00
In this part of the video, key points about the Earthbound Immortal archetype are explained. Cards like “Destroyer of the Earthbound” and “Revival of the Immortals” are mentioned, along with their effects. The Ultimate Earthbound Immortal and Zoma the Earthbound Spirit are highlighted as support cards. Additionally, the 100-Eyes Dragon is discussed as a supportive Synchro monster. The presenter concludes by asking the viewers for feedback on the Earthbound deck’s effectiveness in modern gameplay.