This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:06:36
The video centers on exciting developments for the "Stalker" game series, particularly the introduction of official mod support for "Stalker Legends of the Zone Trilogy" on Xbox and PlayStation. This allows console players to enhance their gaming experience with community-made mods – a feature previously exclusive to PC users. The mods can be easily installed from the mod.io website without internet, and achievements remain enabled with mod use. The speaker also discusses the upcoming "Stalker 2" release, speculating about potential mod support from day one and expressing concerns about its launch condition, urging caution regarding pre-orders. Additionally, there is a brief discussion on the possibility of Microsoft reducing its Xbox store commission, which could affect the industry, and on "Stalker 2" having limited-time exclusivity on Xbox before a potential PlayStation 5 release. The video finishes by engaging the audience with questions about their anticipation for the mods and interest in playing older Stalker games on console. The speaker also voices support for Ukraine amidst the ongoing conflict with Russia.
00:00:00
In this part of the video, the host introduces exciting news for fans of the “Stalker” series, announcing official mod support for “Stalker Legends of the Zone Trilogy” on both Xbox and PlayStation. This means players can now customize their game with community-made mods for enhancing graphics, tweaking gameplay, and adding new elements, all without needing an internet connection. These mods can be easily downloaded and installed from the mod.io website, though scripts, configs, and libraries will not be modifiable. Importantly, using these mods does not disable achievements. The mod size is limited to 1 GB, but larger graphical mods can be split into smaller parts. This marks the first time console players can access the rich modding community previously exclusive to PC players, although currently, there are only a few mods available. The segment also touches upon the host’s previous opinions on the next “Stalker” game and clarifies his stance, urging caution to those considering pre-orders due to concerns about the game’s condition at launch.
00:03:00
In this segment, the speaker expresses support for Ukraine in the war against Russia and dismisses the need to stress over discussing this stance. The conversation then shifts to gaming, specifically the anticipated release of “Stalker 2” and the potential for mod.io to support mods from day one, which could improve the game if it initially releases in poor condition. The speaker highlights the availability of the Stalker Trilogy on various consoles and discusses the possibility of Microsoft reducing its Xbox store cut to 12%, as revealed in the Epic vs. Apple case. This store cut reduction could impact the console gaming industry. Additionally, a confidential document hints at “Stalker 2” possibly having a three-month exclusivity on Xbox before potentially becoming available on PlayStation 5. This prospect offers hope to PlayStation gamers, although it should be taken cautiously.
00:06:00
In this part of the video, the speaker engages the audience by asking if they are looking forward to the availability of mods for Stalker 2 upon its release and whether they are interested in playing older Stalker games on console. He encourages viewers to share their thoughts in the comments, like the video, and subscribe for more content from SL Entertainment.